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Titan souls character 8 bit5/20/2023 ![]() ![]() My opinion is that I’d consider Death’s Door an isometric Souls-like game.Ĭouple the game’s visual and level design, boss fights with a fantastic score that suits the fun factor gameplay and you’ve got a near perfect game. ![]() To say that the creators took a page out of the Dark Souls series would be an understatement. Going back to the characters you met, making sure you pay attention to the dialogue for hints is a must which clearly shows the game design’s detail from little quirks like breaking a signboard and reading it afterward (if you haven’t already seen images on Twitter and the like) to even just looking at the level design. On the flipside, Death’s Door is littered with secret areas that go beyond a simple puzzle to reach a certain area, but you have to go out of your way to look for certain locations that were initially locked and/or unseen. These abilities are used to progress and unlock areas on the map even though these puzzles would seem pretty straight forward. Additionally, you’ll unlock extra abilities in the form of weapons and spells such as a bow, an arrow, bomb, hook shot and flame spell. This game lets you adjust, experiment and adapt whenever you like as you’re not forced to upgrade any character stats to a specific weapon type. one that dishes out faster mini hits, etc. Whether you’re one that loves to inflict heavy hits, but with less or slower swings vs. Finding your style is definitely one that you’ll need to work out as you progress through. Though you start the game with the Reaper’s sword, a basic but overall well balanced weapon, you’ll unlock extra weapons along the way such as a twin set of daggers all the way to a greatsword (and more). That being said, it made me think about how to approach an enemy, time and develop my approach upon each attempt after ‘DEATH’. This often lead to feeling as though I’m controlling a tank. One thing that I noted that makes Death’s Door tricky and highly frustrating, personally, was the turning circle of the character you play. Again, this is something that’s familiar if you’re a fan of FromSoftware’s Souls-like games, where the emphasis is always placed on strategic reactions, and management of ones actions (coupled with ragequits, of course LOL). Players are forced to manage their attacks between dodging enemies - it’s not a simple hack and slash, but one that teaches players to learn their enemies’ movesets and knowing when to be aggressive and when to roll away and dodge. Not only is the art in this game absolutely fantastic, the gameplay itself is a lot of fun and challenging at times. Additionally, some other designs are quirky and similar to the designs of a Studio Ghibli animation, which enforces the fun and light-hearted game on a topic so depressing. As previously stated, there are many instances where you can clearly see Death’s Door taking inspiration from Dark Souls, like a particular character with a pot as a head which could be said to be reminiscent of ‘onion bro’ (Siegmeyer and Seigward). Characters are designed really well and fit the fun atmosphere and story, even though the overall theme is quite morbid… -“DEATH”, which is also placed across the screen upon dying, similarly to Dark Souls’ ‘YOU DIED’ screen. Not to say that their previous 8-bit style was worse - just different to the current art style. ![]() The character designs are absolutely creative and fun. Death’s Door’s visual design has definitely changed from its predecessor to a more modern, minimal but stylistic visual design that works well with this game.
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